Australia: Both Ways Strong - Using Digital Games To Engage Aboriginal Learners


Australia: Both Ways Strong - Using Digital Games To Engage Aboriginal Learners   Robyn Jorgensen, and Tom Lowrie, 2011   Engaging Aboriginal learners in the school curriculum can be quite a challenge given issues of cultural and linguistic differences. Even more so, these differences can be expanded when the students are in their adolescence. Creating learning environments that engage learners, while providing deep learning opportunities, is one of the biggest challenges for teachers...

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